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Now supporting 4 games

Server administration,
done properly.

Fracture is the admin, moderation and logging suite for game servers. One panel, one punishment history, one set of staff tools — across Garry's Mod, Rust, Minecraft and FiveM.

No card required · Cancel anytime · Import your existing bans

Incident · rust-eu-01Live
Player: VossLast 10 minAll events6 of 1,284 events
  • 21:04:12damageVoss hit Karin for 46 (ak47, headshot)
  • 21:04:15killVoss killed Karin — 12m, no line of sight
  • 21:04:16lootVoss took 4 items from Karin's body
  • 21:04:41reportKarin filed a report: “killed through a wall”
  • 21:05:02staffmod:Ilse opened the incident timeline
  • 21:07:33banmod:Ilse banned Voss — 30d, wallhack, clip attached
Resolved in 3m 21s by mod:IlseShare incident →

The incident timeline — how a wallhack report looks three minutes after it is filed.

What you get

Everything a staff team needs, and nothing it does not.

Four systems doing the heavy lifting, wired into one player record so nobody has to cross-reference three tools to answer one question.

Punishments

A punishment is a record, not a line in a text file. Every ban carries its evidence, its issuing staff member, its expiry and its appeal — and it follows the player across every server you run.

Logging & forensics

Most log systems give you a wall of text. Fracture gives you a timeline you can filter, pivot and share — reconstruct an incident in a minute instead of scrolling for twenty.

Live dashboard

Player counts, staff on duty, open reports, response times and server health on one screen — updated live, readable on a phone at two in the morning.

Player profiles

Open a player and see everything: sessions, punishments, notes, linked accounts, purchases and the last thing they did before you were called.

Web panel

Your whole staff team, with the permissions you actually want.

Rules & automation

The obvious calls, made without waking anyone up.

Built for tick budget

An admin suite has no business costing you frames.

Integrations

It has to fit the stack you already run.

Setup

Running in about ten minutes.

No provisioning, no migration weekend, no downtime on the server you already have players sitting on.

  1. 01

    Drop it in

    One addon, plugin or resource per server. No forked gamemode, no database to provision, no reverse proxy to configure.

  2. 02

    Paste your key

    The server reports to the panel on its first heartbeat and starts recording. Existing bans import in one command.

  3. 03

    Hand it to your staff

    Give each role exactly the permissions it should have. Everything they do from that moment is attributed and reversible.

Why Fracture

Built by people who run a server.

Roadmap artwork from the team's own Half-Life 2 roleplay server

Written on a live server

Fracture started as the tooling behind our own Half-Life 2 roleplay server — a gamemode with an inventory, an economy, a police force and the moderation load that comes with all three. Every feature here exists because a staff member asked for it at two in the morning.

Profiled, not promised

The suite ships with a profiler command that prints exactly what it costs your tick. We publish the number because we measured it: cached hook dispatch, batched writes, and no entity search anywhere in the hot path.

Your data stays yours

Export everything as CSV or JSON at any time, on any plan. If you ever leave, you leave with your punishment history, your notes and your logs intact.

Pricing

One price, per community.

Not per server, not per staff member, not a cut of your shop. Pick the size you are, and change it whenever that changes.

Solo

One server, one staff team, everything that matters.

7/ month

Billed monthly, cancel anytime

1 game server

Up to 48 concurrent players

14 days of log retention

  • Full punishment system
  • In-game staff toolkit
  • Web panel with 3 staff seats
  • Discord punishment feed
  • Community support
Start 14-day trial
Most popular

Community

The plan most communities actually need.

19/ month

Billed monthly, cancel anytime

Up to 4 game servers

Up to 160 concurrent players

90 days of log retention

  • Everything in Solo
  • Cross-server punishment sync
  • Full logging & incident timeline
  • Alt account detection
  • Rules & escalation automation
  • Unlimited staff seats
  • Priority email support
Start 14-day trial

Network

For networks running more than one community.

49/ month

Billed monthly, cancel anytime

Unlimited game servers

Unlimited concurrent players

12 months of log retention

  • Everything in Community
  • Multi-community separation
  • White-label panel on your own domain
  • Full REST API & webhooks
  • Log export (CSV / JSON)
  • Direct line to the developers
Start 14-day trial

Full plan comparison

Roadmap

What we are building next.

Ordered by what communities ask for. If the thing you need is not on here, say so in Discord — that is genuinely how this list gets written.

  1. 01Now

    FiveM out of beta

    Framework detection hardening and the report queue.

  2. 02Next

    Self-hosted Network

    Run the panel on your own infrastructure.

  3. 03Next

    ARK & Unturned

    The two most requested new games.

  4. 04Later

    Public REST API v1

    Stable, versioned and documented.

  5. 05Later

    Community shop

    Optional monetisation on the same player record.

Questions

Before you ask.

Anything else, we answer in Discord — usually within the hour.

Is there a free trial?

Every plan starts with a 14-day trial and no card up front. If you do not set up billing at the end of it, the suite stops reporting to the panel and your server carries on running.

Do I need one subscription per game?

No. A plan covers your community across every supported game. A Community plan can run two Garry's Mod servers, a Rust server and a Minecraft server as long as you stay inside the server count.

What happens to my data if I cancel?

Punishments, notes and player history stay exportable for 30 days after cancellation. You can export them yourself from the panel at any time, on any plan, as CSV or JSON.

Will it slow my server down?

That was the first design constraint rather than an afterthought. Hook dispatch is cached, nothing searches entities per frame, and database writes are batched off the main thread. There is a profiler command so you can measure it yourself.

Can I move my existing bans over?

Yes. There are importers for ULX, SAM, LiteBans and Oxide's own ban list, and staff ranks come across with them.

Take your server back.

Fourteen days, every feature, no card. If it does not make your staff team faster, walk away and keep your logs.