Fracture for FiveM
Built for roleplay servers where the staff report is the whole story. Spectate, revive, freeze and teleport from one menu, and every use of it lands in the log.
Built for FiveM
What changes on this platform.
The panel is the same everywhere. These are the parts that only make sense here.
Staff actions are logged too
Every spawn, revive, teleport and money adjustment a staff member makes is recorded against their name, not just the players'.
Framework detection
ESX and QBCore are detected on boot. Economy and inventory events are read through the framework you already run.
Report queue
In-game reports become panel tickets with the reporter's position, nearby players and a clip of the surrounding log.
Installation
Three steps, no downtime.
Nothing here needs a fresh server, a database you provision yourself, or a maintenance window.
- 01
Drop the fracture resource into your resources folder.
- 02
Add ensure fracture to server.cfg with your licence key.
- 03
Restart — framework detection is automatic.
Included
Everything else comes with it.
Nothing is held back per platform. A Solo plan on this game gets the same moderation core as a Network plan on any other.
Punishments
Bans, warns, mutes and gags with one history behind them.
Logging & forensics
Everything that happened, in an order you can actually read.
Live dashboard
Who is on, who is working, and what is going wrong right now.
Player profiles
The whole record on one page, before you make a call.
Web panel
Your whole staff team, with the permissions you actually want.
Rules & automation
The obvious calls, made without waking anyone up.
Built for tick budget
An admin suite has no business costing you frames.
Integrations
It has to fit the stack you already run.
Pricing
One plan covers FiveM and everything else you run.
Plans are sized by your community, not by which games are in it.
Solo
One server, one staff team, everything that matters.
Billed monthly, cancel anytime
1 game server
Up to 48 concurrent players
14 days of log retention
- Full punishment system
- In-game staff toolkit
- Web panel with 3 staff seats
- Discord punishment feed
- Community support
Community
The plan most communities actually need.
Billed monthly, cancel anytime
Up to 4 game servers
Up to 160 concurrent players
90 days of log retention
- Everything in Solo
- Cross-server punishment sync
- Full logging & incident timeline
- Alt account detection
- Rules & escalation automation
- Unlimited staff seats
- Priority email support
Network
For networks running more than one community.
Billed monthly, cancel anytime
Unlimited game servers
Unlimited concurrent players
12 months of log retention
- Everything in Community
- Multi-community separation
- White-label panel on your own domain
- Full REST API & webhooks
- Log export (CSV / JSON)
- Direct line to the developers
Also supported
Running more than one?
Take your server back.
Fourteen days, every feature, no card. If it does not make your staff team faster, walk away and keep your logs.
