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Games/FiveM

Fracture for FiveM

BetaServer resource · ESX / QBCore

Built for roleplay servers where the staff report is the whole story. Spectate, revive, freeze and teleport from one menu, and every use of it lands in the log.

Built for FiveM

What changes on this platform.

The panel is the same everywhere. These are the parts that only make sense here.

Staff actions are logged too

Every spawn, revive, teleport and money adjustment a staff member makes is recorded against their name, not just the players'.

Framework detection

ESX and QBCore are detected on boot. Economy and inventory events are read through the framework you already run.

Report queue

In-game reports become panel tickets with the reporter's position, nearby players and a clip of the surrounding log.

Installation

Three steps, no downtime.

Nothing here needs a fresh server, a database you provision yourself, or a maintenance window.

  1. 01

    Drop the fracture resource into your resources folder.

  2. 02

    Add ensure fracture to server.cfg with your licence key.

  3. 03

    Restart — framework detection is automatic.

Included

Everything else comes with it.

Nothing is held back per platform. A Solo plan on this game gets the same moderation core as a Network plan on any other.

Punishments

Bans, warns, mutes and gags with one history behind them.

Logging & forensics

Everything that happened, in an order you can actually read.

Live dashboard

Who is on, who is working, and what is going wrong right now.

Player profiles

The whole record on one page, before you make a call.

Web panel

Your whole staff team, with the permissions you actually want.

Rules & automation

The obvious calls, made without waking anyone up.

Built for tick budget

An admin suite has no business costing you frames.

Integrations

It has to fit the stack you already run.

ESXQBCoreqboxStandalone

Pricing

One plan covers FiveM and everything else you run.

Plans are sized by your community, not by which games are in it.

Solo

One server, one staff team, everything that matters.

7/ month

Billed monthly, cancel anytime

1 game server

Up to 48 concurrent players

14 days of log retention

  • Full punishment system
  • In-game staff toolkit
  • Web panel with 3 staff seats
  • Discord punishment feed
  • Community support
Start 14-day trial
Most popular

Community

The plan most communities actually need.

19/ month

Billed monthly, cancel anytime

Up to 4 game servers

Up to 160 concurrent players

90 days of log retention

  • Everything in Solo
  • Cross-server punishment sync
  • Full logging & incident timeline
  • Alt account detection
  • Rules & escalation automation
  • Unlimited staff seats
  • Priority email support
Start 14-day trial

Network

For networks running more than one community.

49/ month

Billed monthly, cancel anytime

Unlimited game servers

Unlimited concurrent players

12 months of log retention

  • Everything in Community
  • Multi-community separation
  • White-label panel on your own domain
  • Full REST API & webhooks
  • Log export (CSV / JSON)
  • Direct line to the developers
Start 14-day trial

Take your server back.

Fourteen days, every feature, no card. If it does not make your staff team faster, walk away and keep your logs.