Skip to content
Games/Minecraft

Fracture for Minecraft

StablePaper / Spigot / Purpur 1.16 – 1.21

Block history and inventory forensics without a second plugin. Fracture reads what the server already knows and keeps it searchable for as long as your plan allows.

Built for MC

What changes on this platform.

The panel is the same everywhere. These are the parts that only make sense here.

Block & container history

Rollback griefing by player, region or time window. Every placement, break and chest access is attributed.

LuckPerms sync

Staff ranks stay in one place. Change a role in the panel and permissions follow on every node.

Proxy aware

Velocity and BungeeCord networks report as one community, with per-server filters when you need them.

Installation

Three steps, no downtime.

Nothing here needs a fresh server, a database you provision yourself, or a maintenance window.

  1. 01

    Drop Fracture.jar into your plugins folder.

  2. 02

    Add your licence key to plugins/Fracture/config.yml.

  3. 03

    Run /fracture reload — the panel links itself.

Included

Everything else comes with it.

Nothing is held back per platform. A Solo plan on this game gets the same moderation core as a Network plan on any other.

Punishments

Bans, warns, mutes and gags with one history behind them.

Logging & forensics

Everything that happened, in an order you can actually read.

Live dashboard

Who is on, who is working, and what is going wrong right now.

Player profiles

The whole record on one page, before you make a call.

Web panel

Your whole staff team, with the permissions you actually want.

Rules & automation

The obvious calls, made without waking anyone up.

Built for tick budget

An admin suite has no business costing you frames.

Integrations

It has to fit the stack you already run.

PaperSpigotPurpurVelocityBungeeCord

Pricing

One plan covers Minecraft and everything else you run.

Plans are sized by your community, not by which games are in it.

Solo

One server, one staff team, everything that matters.

7/ month

Billed monthly, cancel anytime

1 game server

Up to 48 concurrent players

14 days of log retention

  • Full punishment system
  • In-game staff toolkit
  • Web panel with 3 staff seats
  • Discord punishment feed
  • Community support
Start 14-day trial
Most popular

Community

The plan most communities actually need.

19/ month

Billed monthly, cancel anytime

Up to 4 game servers

Up to 160 concurrent players

90 days of log retention

  • Everything in Solo
  • Cross-server punishment sync
  • Full logging & incident timeline
  • Alt account detection
  • Rules & escalation automation
  • Unlimited staff seats
  • Priority email support
Start 14-day trial

Network

For networks running more than one community.

49/ month

Billed monthly, cancel anytime

Unlimited game servers

Unlimited concurrent players

12 months of log retention

  • Everything in Community
  • Multi-community separation
  • White-label panel on your own domain
  • Full REST API & webhooks
  • Log export (CSV / JSON)
  • Direct line to the developers
Start 14-day trial

Take your server back.

Fourteen days, every feature, no card. If it does not make your staff team faster, walk away and keep your logs.