Fracture for Rust
Wipe-aware from the ground up. Punishments, notes and player history survive a wipe; base and loot data resets with it, so your log search never drowns in last month's data.
Built for Rust
What changes on this platform.
The panel is the same everywhere. These are the parts that only make sense here.
Raid & TC timeline
Reconstruct a raid from the logs: who exploded what, in what order, from which direction, and what left the box.
Combat log, kept
Full damage records retained on your plan's schedule, not the 30 seconds the game gives you.
Wipe automation
Schedule the wipe, and Fracture handles the map roll, the announcement and the data partition for you.
Installation
Three steps, no downtime.
Nothing here needs a fresh server, a database you provision yourself, or a maintenance window.
- 01
Drop Fracture.cs into oxide/plugins (or carbon/plugins).
- 02
Set your licence key with the fracture.key console command.
- 03
Reload the plugin — no server restart required.
Included
Everything else comes with it.
Nothing is held back per platform. A Solo plan on this game gets the same moderation core as a Network plan on any other.
Punishments
Bans, warns, mutes and gags with one history behind them.
Logging & forensics
Everything that happened, in an order you can actually read.
Live dashboard
Who is on, who is working, and what is going wrong right now.
Player profiles
The whole record on one page, before you make a call.
Web panel
Your whole staff team, with the permissions you actually want.
Rules & automation
The obvious calls, made without waking anyone up.
Built for tick budget
An admin suite has no business costing you frames.
Integrations
It has to fit the stack you already run.
Pricing
One plan covers Rust and everything else you run.
Plans are sized by your community, not by which games are in it.
Solo
One server, one staff team, everything that matters.
Billed monthly, cancel anytime
1 game server
Up to 48 concurrent players
14 days of log retention
- Full punishment system
- In-game staff toolkit
- Web panel with 3 staff seats
- Discord punishment feed
- Community support
Community
The plan most communities actually need.
Billed monthly, cancel anytime
Up to 4 game servers
Up to 160 concurrent players
90 days of log retention
- Everything in Solo
- Cross-server punishment sync
- Full logging & incident timeline
- Alt account detection
- Rules & escalation automation
- Unlimited staff seats
- Priority email support
Network
For networks running more than one community.
Billed monthly, cancel anytime
Unlimited game servers
Unlimited concurrent players
12 months of log retention
- Everything in Community
- Multi-community separation
- White-label panel on your own domain
- Full REST API & webhooks
- Log export (CSV / JSON)
- Direct line to the developers
Also supported
Running more than one?
Take your server back.
Fourteen days, every feature, no card. If it does not make your staff team faster, walk away and keep your logs.
