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Pricing

Priced per community.

Not per server, not per staff seat, and never a percentage of what your community spends. Every plan includes every moderation feature — the tiers only change scale and retention.

Solo

One server, one staff team, everything that matters.

7/ month

Billed monthly, cancel anytime

1 game server

Up to 48 concurrent players

14 days of log retention

  • Full punishment system
  • In-game staff toolkit
  • Web panel with 3 staff seats
  • Discord punishment feed
  • Community support
Start 14-day trial
Most popular

Community

The plan most communities actually need.

19/ month

Billed monthly, cancel anytime

Up to 4 game servers

Up to 160 concurrent players

90 days of log retention

  • Everything in Solo
  • Cross-server punishment sync
  • Full logging & incident timeline
  • Alt account detection
  • Rules & escalation automation
  • Unlimited staff seats
  • Priority email support
Start 14-day trial

Network

For networks running more than one community.

49/ month

Billed monthly, cancel anytime

Unlimited game servers

Unlimited concurrent players

12 months of log retention

  • Everything in Community
  • Multi-community separation
  • White-label panel on your own domain
  • Full REST API & webhooks
  • Log export (CSV / JSON)
  • Direct line to the developers
Start 14-day trial

Running something larger, or need self-hosting? Talk to us.

Compare

Line by line.

If something you need is missing from a tier, that is the only reason to move up one.

FeatureSolo7/moCommunity19/moNetwork49/mo
Scale
Game servers14Unlimited
Concurrent players48160Unlimited
Staff seats3UnlimitedUnlimited
Log retention14 days90 days12 months
Moderation
Bans, warns, mutes
In-game staff toolkit
Appeals system
Cross-server sync
Escalation automation
Alt account detection
Data
Incident timelineBasicFullFull
Purchase records
REST API & webhooksRead onlyFull
Log export
Brand & support
Own domain
White-label panel
SupportCommunityPriority emailDirect

Questions

The billing small print.

No lock-in, no setup fee, and no charge for the trial. Prices are in EUR and include VAT where applicable.

Is there a free trial?

Every plan starts with a 14-day trial and no card up front. If you do not set up billing at the end of it, the suite stops reporting to the panel and your server carries on running.

Do I need one subscription per game?

No. A plan covers your community across every supported game. A Community plan can run two Garry's Mod servers, a Rust server and a Minecraft server as long as you stay inside the server count.

What happens to my data if I cancel?

Punishments, notes and player history stay exportable for 30 days after cancellation. You can export them yourself from the panel at any time, on any plan, as CSV or JSON.

Will it slow my server down?

That was the first design constraint rather than an afterthought. Hook dispatch is cached, nothing searches entities per frame, and database writes are batched off the main thread. There is a profiler command so you can measure it yourself.

Can I move my existing bans over?

Yes. There are importers for ULX, SAM, LiteBans and Oxide's own ban list, and staff ranks come across with them.

Can I self-host?

Self-hosting is on the roadmap for the Network plan. Today every plan is fully managed: we run it, update it and keep it online.

Which game is next?

Largely decided by what people ask for. ARK, CS2 and Unturned are the three most requested right now — say so in Discord and it moves up.

Start with the trial.

Fourteen days on any plan, every feature unlocked, no card. Decide once your staff team has actually used it on a busy night.