Pricing
Priced per community.
Not per server, not per staff seat, and never a percentage of what your community spends. Every plan includes every moderation feature — the tiers only change scale and retention.
Solo
One server, one staff team, everything that matters.
Billed monthly, cancel anytime
1 game server
Up to 48 concurrent players
14 days of log retention
- Full punishment system
- In-game staff toolkit
- Web panel with 3 staff seats
- Discord punishment feed
- Community support
Community
The plan most communities actually need.
Billed monthly, cancel anytime
Up to 4 game servers
Up to 160 concurrent players
90 days of log retention
- Everything in Solo
- Cross-server punishment sync
- Full logging & incident timeline
- Alt account detection
- Rules & escalation automation
- Unlimited staff seats
- Priority email support
Network
For networks running more than one community.
Billed monthly, cancel anytime
Unlimited game servers
Unlimited concurrent players
12 months of log retention
- Everything in Community
- Multi-community separation
- White-label panel on your own domain
- Full REST API & webhooks
- Log export (CSV / JSON)
- Direct line to the developers
Running something larger, or need self-hosting? Talk to us.
Compare
Line by line.
If something you need is missing from a tier, that is the only reason to move up one.
| Feature | Solo€7/mo | Community€19/mo | Network€49/mo |
|---|---|---|---|
| Scale | |||
| Game servers | 1 | 4 | Unlimited |
| Concurrent players | 48 | 160 | Unlimited |
| Staff seats | 3 | Unlimited | Unlimited |
| Log retention | 14 days | 90 days | 12 months |
| Moderation | |||
| Bans, warns, mutes | |||
| In-game staff toolkit | |||
| Appeals system | |||
| Cross-server sync | |||
| Escalation automation | |||
| Alt account detection | |||
| Data | |||
| Incident timeline | Basic | Full | Full |
| Purchase records | |||
| REST API & webhooks | Read only | Full | |
| Log export | |||
| Brand & support | |||
| Own domain | |||
| White-label panel | |||
| Support | Community | Priority email | Direct |
Questions
The billing small print.
No lock-in, no setup fee, and no charge for the trial. Prices are in EUR and include VAT where applicable.
Is there a free trial?
Every plan starts with a 14-day trial and no card up front. If you do not set up billing at the end of it, the suite stops reporting to the panel and your server carries on running.
Do I need one subscription per game?
No. A plan covers your community across every supported game. A Community plan can run two Garry's Mod servers, a Rust server and a Minecraft server as long as you stay inside the server count.
What happens to my data if I cancel?
Punishments, notes and player history stay exportable for 30 days after cancellation. You can export them yourself from the panel at any time, on any plan, as CSV or JSON.
Will it slow my server down?
That was the first design constraint rather than an afterthought. Hook dispatch is cached, nothing searches entities per frame, and database writes are batched off the main thread. There is a profiler command so you can measure it yourself.
Can I move my existing bans over?
Yes. There are importers for ULX, SAM, LiteBans and Oxide's own ban list, and staff ranks come across with them.
Can I self-host?
Self-hosting is on the roadmap for the Network plan. Today every plan is fully managed: we run it, update it and keep it online.
Which game is next?
Largely decided by what people ask for. ARK, CS2 and Unturned are the three most requested right now — say so in Discord and it moves up.
Start with the trial.
Fourteen days on any plan, every feature unlocked, no card. Decide once your staff team has actually used it on a busy night.